Name: Acid Rain
School: Conjuration
Components: Verbal,Somatic,Material
Description: You create a storm that sends down a single torrent of searing rain. Any creatures that are hit with the rain continue to take 3d4 acid damage every 2 seconds every 3 caster levels.
 
Name: Bestow Curse
School: Necromancy
Components: Verbal,Somatic
Description: The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saving throws. A successful Will save negates this effect.
 
Name: Burning Blood
School: Necromancy
Components: Verbal,Somatic,Material
Description: You taint a living creature's blood with a hot, corrosive infusion, dealing both 1d8 points of acid damage and 1d8 points of fire damage per round per caster level. A successful Fortitude save negates the damage for one round.
 
Name: Charm Monster
School: Enchantment
Components: Verbal,Somatic
Description: An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saving throws every 3d6+12 seconds. A successful Will save negates this effect.
 
Name: Ice Storm
School: Evocation
Components: Verbal,Somatic,Material
Description: Great magical hailstones pound down, dealing 2d6 cold and 3d6 bludgeoning damage and slowing the land speed of targets within the area.
 
Name: Crushing Despair
School: Enchantment
Components: Verbal,Somatic,Material
Description: An invisible cone of despair causes great sadness in its enemies, giving -2 penalties to attack, saving throws, skill checks, and weapon damage. A successful Will save negates this effect.
 
Name: Fear
School: Necromancy
Components: Verbal,Somatic,Material
Description: An invisible cone of terror causes each living enemy in an area to become panicked. Cornered enemies cower. A successful Will save causes enemies to become shaken.
 
Name: Fire Shield
School: Evocation
Components: Verbal,Somatic,Material,Focus
Description: Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d6 +1 per caster level (max 15) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and protects from fire. The flame from this spell will burn away any webs that attempt to entangle you.
 
Name: Force Missiles
School: Evocation
Components: Verbal,Somatic
Description: A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d6+2 points of force damage. You gain one missile for every four caster levels.
 
Name: Lesser Globe of Invulnerability
School: Abjuration
Components: Verbal,Somatic,Material
Description: An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.
 
Name: Phantasmal Killer
School: Illusion
Components: Verbal,Somatic
Description: Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies must make Will save to disbelieve the spell and then a Fortitude save or die from fear. A successful Fortitude save still results in 3d6 damage.
 
Name: Remove Curse
School: Abjuration
Components: Verbal,Somatic
Description: Removes all curses on an ally. Counters and dispels Bestow Curse.
 
Name: Repair Critical Damage
School: Transmutation
Components: Verbal,Somatic
Description: Transmutes the structure of a living construct ally to repair 4d8 +1 per caster level damage.
 
Name: Shout
School: Evocation
Components: Verbal
Description: Emits an ear-splitting yell that does 5d6 damage to targets in its path.
 
Name: Solid Fog
School: Conjuration
Components: Verbal,Somatic,Material
Description: A bank of fog slows movement and obscures sight, giving a -2 penalty to melee attack and damage rolls and a 20% concealment miss chance to all those inside.
 
Name: Stoneskin
School: Abjuration
Components: Verbal,Somatic,Material
Description: Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level (maximum 150 points) it is discharged. Otherwise it lasts 10 minutes/level.
 
Name: Summon Monster IV
School: Conjuration
Components: Verbal,Somatic,Material
Description: Summons a fiendish spider to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 4 minutes.
 
Name: Symbol of Flame
School: Evocation
Components: Verbal,Somatic,Material
Description: You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, any targets that come within range of the symbol take 1d6 damage per caster level (max 10d6). A successful Reflex save negates this effect.
 
Name: Wall of Fire
School: Evocation
Components: Verbal,Somatic,Material
Description: Creates a wall of fire. This spell does 2d6 damage +1 per caster level (max 20) to enemies passing through it, 2d4 points of damage to nearby enemies, and double damage to undead.
 
Name: Dimension Door
School: Conjuration
Components: Verbal,Material
Description: Creates a magical portal that can transport you and your companions back to the entrance of your dungeon.