Name: Banishment School: Abjuration Components: Verbal,Somatic,Focus Description: A more powerful version of the dismissal spell. It enables you to force several extraplanar creatures out of your home plane. A successful Will save negates this effect. (DC = spell's save DC - creature's HD + your caster level).
Name: Bear's Endurance, Mass School: Transmutation Components: Verbal,Somatic,Focus Description: Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.
Name: Blade Barrier School: Evocation Components: Verbal,Somatic Description: Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1d6 points of damage per caster level (max 15d6). A successful Reflex save reduces the damage by half.
Name: Bull's Strength, Mass School: Transmutation Components: Verbal,Somatic,Material,Focus Description: Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.
Name: Cure Moderate Wounds, Mass School: Conjuration Components: Verbal,Somatic Description: Grants Cure Moderate Wounds on multiple targets.
Name: Create Undead School: Necromancy Components: Verbal,Somatic,Material Description: This evil spell allows you to create several powerful sorts of undead: ghouls, ghasts, or mummies. Created undead are automatically under the control of their creator, but have a chance to resist every 3d12+12 seconds.
Name: Eagle's Splendor, Mass School: Transmutation Components: Verbal,Somatic,Material,Focus Description: Casts Eagle's Splendor on multiple targets.
Name: Cometfall School: Conjuration Components: Verbal,Somatic,Divine Focus Description: You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This spell does 2d6 points of bludgeon damage for every 2 caster levels. A successful Reflex save reduces the damage by half. The force of this comet can knock some creatures prone.
Name: Greater Dispel Magic School: Abjuration Components: Verbal,Somatic Description: Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +20) versus 11 + the spell's caster level to remove an effect.
Name: Greater Glyph of Warding School: Abjuration Components: Verbal,Somatic,Material Description: A powerful inscription that explodes when entered, doing 1d8 per two caster levels (max10d8) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.
Name: Harm School: Necromancy Components: Verbal,Somatic Description: Charges the target with negative energy, dealing 10 points of damage per caster level (max 150hp). Harm cannot reduce the target's hit points to less than 1. Against undead targets acts as Heal. A successful Will save reduces the damage by half.
Name: Heal School: Conjuration Components: Verbal,Somatic Description: Channels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level (max 150hp) and removes ability damage, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead acts as Harm.
Name: Heroes Feast School: Conjuration Components: Verbal,Somatic,Focus Description: Brings forth a great feast for all nearby allies. While this spell is active on the player, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea; makes them immune to poison for 1 minute per caster level; and grants 1d8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 1 minute per caster level.
Name: Inflict Moderate Wounds, Mass School: Necromancy Components: Verbal,Somatic Description: Casts Inflict Moderate Wounds on multiple targets.
Name: Owl's Wisdom, Mass School: Transmutation Components: Verbal,Somatic,Material,Focus Description: Casts Owl's Wisdom on multiple targets.
Name: Symbol of Fear School: Necromancy Components: Verbal,Somatic,Material Description: You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.
Name: Symbol of Persuasion School: Enchantment Components: Verbal,Somatic,Material Description: You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.
Name: Undeath to Death School: Necromancy Components: Verbal,Somatic,Material,Divine Focus Description: Destroys undead creatures in the area. This spell will kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A successful Will save negates this effect.
Name: Word of Recall School: Conjuration Components: Verbal Description: Teleports you to the Temple of the Sovereign Host in House Deneith.
Name: Summon Monster VI School: Conjuration Components: Verbal,Somatic,Material Description: Summons a fiendish troll to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 5 minutes.