Name: Banishment
School: Abjuration
Components: Verbal,Somatic,Focus
Description: A more powerful version of the dismissal spell. It enables you to force several extraplanar creatures out of your home plane. A successful Will save negates this effect. (DC = spell's save DC - creature's HD + your caster level).
 
Name: Bear's Endurance, Mass
School: Transmutation
Components: Verbal,Somatic,Focus
Description: Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.
 
Name: Blade Barrier
School: Evocation
Components: Verbal,Somatic
Description: Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1d6 points of damage per caster level (max 15d6). A successful Reflex save reduces the damage by half.
 
Name: Bull's Strength, Mass
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.
 
Name: Cure Moderate Wounds, Mass
School: Conjuration
Components: Verbal,Somatic
Description: Grants Cure Moderate Wounds on multiple targets.
 
Name: Create Undead
School: Necromancy
Components: Verbal,Somatic,Material
Description: This evil spell allows you to create several powerful sorts of undead: ghouls, ghasts, or mummies. Created undead are automatically under the control of their creator, but have a chance to resist every 3d12+12 seconds.
 
Name: Eagle's Splendor, Mass
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: Casts Eagle's Splendor on multiple targets.
 
Name: Cometfall
School: Conjuration
Components: Verbal,Somatic,Divine Focus
Description: You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This spell does 2d6 points of bludgeon damage for every 2 caster levels. A successful Reflex save reduces the damage by half. The force of this comet can knock some creatures prone.
 
Name: Greater Dispel Magic
School: Abjuration
Components: Verbal,Somatic
Description: Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +20) versus 11 + the spell's caster level to remove an effect.
 
Name: Greater Glyph of Warding
School: Abjuration
Components: Verbal,Somatic,Material
Description: A powerful inscription that explodes when entered, doing 1d8 per two caster levels (max10d8) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.
 
Name: Harm
School: Necromancy
Components: Verbal,Somatic
Description: Charges the target with negative energy, dealing 10 points of damage per caster level (max 150hp). Harm cannot reduce the target's hit points to less than 1. Against undead targets acts as Heal. A successful Will save reduces the damage by half.
 
Name: Heal
School: Conjuration
Components: Verbal,Somatic
Description: Channels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level (max 150hp) and removes ability damage, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead acts as Harm.
 
Name: Heroes Feast
School: Conjuration
Components: Verbal,Somatic,Focus
Description: Brings forth a great feast for all nearby allies. While this spell is active on the player, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea; makes them immune to poison for 1 minute per caster level; and grants 1d8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 1 minute per caster level.
 
Name: Inflict Moderate Wounds, Mass
School: Necromancy
Components: Verbal,Somatic
Description: Casts Inflict Moderate Wounds on multiple targets.
 
Name: Owl's Wisdom, Mass
School: Transmutation
Components: Verbal,Somatic,Material,Focus
Description: Casts Owl's Wisdom on multiple targets.
 
Name: Symbol of Fear
School: Necromancy
Components: Verbal,Somatic,Material
Description: You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.
 
Name: Symbol of Persuasion
School: Enchantment
Components: Verbal,Somatic,Material
Description: You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.
 
Name: Undeath to Death
School: Necromancy
Components: Verbal,Somatic,Material,Divine Focus
Description: Destroys undead creatures in the area. This spell will kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A successful Will save negates this effect.
 
Name: Word of Recall
School: Conjuration
Components: Verbal
Description: Teleports you to the Temple of the Sovereign Host in House Deneith.
 
Name: Summon Monster VI
School: Conjuration
Components: Verbal,Somatic,Material
Description: Summons a fiendish troll to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 5 minutes.