Significant changes have been made in the Harbor to better assist new players:
The following quest NPCs have been relocated to the Leaky Dingy:
Gambler's Den
Osgood's Basement
The following quest NPCs have been relocated near their quest entrances:
Butcher's Path
Dirk's Got a Secret
Guard Jung
The following quest entrances have moved closer to the Leaky Dingy:
Gambler's Den
Osgood's Basement
Harbormaster Zin has been seen down supervising the waterworks and has locked his home while he's away.
Guard Agler is taking a well deserved break from his post. All inquiries regarding kobold infestations, missing wards, and trouble in the waterworks should be directed to Harbormaster Zin
Hints about how to deal with slimes have been added to Osgood's basement as this is likely the place a player will encounter their first slime.
The Gambler's Den now has a few more monsters residing in it.
The rear-end exit out of Osgood's Basement now comes out near the Harbor trainers
In-game Vendors
Ingrid Bauerson now has the correct "Bartender" title
Salar and Alamere at the Featherfall Apothecary now display a shop range of levels "1-9".
Hirelings
General Hireling Changes
Hireling contracts that have been used and are expiring will now have a clock overlay on them in the inventory.
UI Improvements
Items that have recently been placed in your inventory will have a slightly glow on the icon border. Selecting the item or closing your inventory (after being opened for at least 3 seconds) will get rid of this effect.
Mouselook mode's mouse warping has been removed from the game.
There will no longer be any message when mouselook is turned on/off.
When a player is dead, their class icon is replaced with a skull icon.
When a player is dead, their spell point/ki bar is greyed out
When you are dead, your spell point/ki bar is grey
If there is only one quest available in the quest panel UI, the UI itself will reflect this by not making it seem that you can change the quest.
Previously visited areas of a map will have a lighter overlay.
Items will not stay selected after you choose them from the quest reward window
Items
Fixed the "exclusive" flag on several items.
Amara's Belt now has the Exorcist of the Silver Flame set bonus.
Skills Feats & Abilities
General Ability Changes
Music no longer soothes the savage bosses. Virtuoso Enthrallment and Bardic Fascinate no longer function on bosses.
Spells
General Spell Changes
Casting a spell while out of range will now give an alert.
Quests & Adventure Areas
General Adventure Area Changes
Cerulean Hills
Kargoth the rare now appears with the appropriate frequency.
Three Barrel Cove
The explorer quest now properly refers to the Buccaneer's Walkway rather than to the Salty Wench
Pirate workers now correctly identify themselves as Hobgoblins
Fixed a stuck-spot
General Quest Changes
Corrected an error where large parties were taking extra damage unintentionally from the scaling system.
Scaling has been fine tuned
The quest complete chalice/map note (that displays when you go to finish a quest and claim its reward) have been updated for better clarity.
Restore on quest completion has changed. Previously you would get the restore when you teleported anywhere after completing a quest (including to another place inside the quest). You will now only be restored when you exit the quest. Gianthold players rejoice!
The Grotto
A new hint appears after picking up the Iron Key in the Grotto to teach players how to surface while swimming.
Heyton's Rest
The moaning sounds now stop when the final altars are destroyed.
Haverdasher's Basement
Several significant changes have been made to the quest:
Haverdasher has been stung in the leg and can't dash much of anywhere anymore. He needs brave adventurers to take care of the infestation for him!
Speak with Haverdasher at the beginning of the quest. Once you have exterminated the problem(s) in the basement, return to Haverdasher to collect your reward.
The infestation in the basement is bigger now
Haverdasher no longer gets made fun of by all of the other dwarves nor gets turned down from their dwarven games; he is now a dwarf like all other House Kundarak warders.
XP has been adjusted for this quest
Waterworks
Changed the reward for the Harbor Master's Seal quest to be more standard.
Storehouse's Secret
The DM voice "The door's lock is beyond hope of picking. Hopefully the key is still somewhere in the storehouse." no longer plays after players obtain the key.
Irestone Inlet
Players who turn Yaaryar's ship into a bomb, now really turn that ship into a bomb... really...
Wrath of the Flame
Fixed a stuck-spot
The Twilight Forge
The Warforged Titan raid is once again available.
Bastion of Power
One of the chests in the Bastion's War Room now unlocks only if the Devil Commander is defeated in a certain way.
Hall of the Third Legion
Barnizdu, the Pit Fiend, is now properly channeling his spell and can't be engaged during the first few seconds of the encounter.
Genesis Point
Fixed an AI issue with Security Chief Tothi
Fixed a stuck-spot
Tower of Despair
Fixed a teleporting error with the Judge & Jailor.
Fixed an issue causing Judge and Jailor to spam their knock back attacks more often than they should.
Spawn mechanics on Boss escort popcorn in several encounters was re-tuned.
The lava in the tower of despair got a little hotter.
Combat
Based on player feedback and some game balance issues, several changes have been made to combat swing progressions. Characters will gain additional attack swings earlier than before, and attack animation speeds have been adjusted.
At Base Attack Bonus +0, a character will have two swings in their attack sequence.
At Base Attack Bonus +1 or +2, a character will have three swings in their attack sequence. As before, your third attack in the sequence will have a +5 bonus to hit.
At Base Attack Bonus +3 or higher, a character will have four swings. As before, your third attack in the sequence will have a +5 bonus to hit, and your fourth attack will have +10 to hit. The fifth attack animations have been removed from the game at this time.
Each point of Base Attack Bonus increases attack speed – for example, a BAB +15 character will attack faster than a BAB +10 character, despite having the same number of attacks in their attack sequence.
All melee weapon styles (including one and two handed weapons) now have an identical number of (main hand) swings over time, except for the monk unarmed combat style (which has more attacks per minute than other attack styles). This is a significant boost to two handed weapons.
Mobile attacks are no longer sometimes faster than standing attacks.
Characters no longer sometimes suffer a reduction in attacks over time when they increase in base attack bonus.
Glancing Blow and off-hand attack hooks have been shifted around to compensate for these changes. Staves are now treated identically to other two handed weapons for glancing blow hooks.
Ranged weapons have not had their animation speeds modified at this time, but ranged characters will gain the benefits of the +5 and +10 to hit on every third and fourth attacks while standing still earlier than before.
Other Changes
Trainers dialog options should no longer be quite so verbose.
In the snowy version of Korthos Island, Randall is now a few steps further down the initial path so that he's less likely to be missed by newer players
You should no longer need to purchase a second guild charter if your guild creation fails due to a name conflict.
The "looking for group" icon that appears above players' heads has been replaced with an alert icon (similar to encumbrance) on that player's client. Other players will still see the overhead icon.
Valeria Sinderwind no longer refers to Mari Mosshand as a dwarf
Fixed a client crash on exiting the game
Fixed stuck spots in the following areas
The Marketplace
DDO Module 9, Patch 1 - New Known Issues:
Please find below the list of known issues for DDO Module 9, patch 1:
Of Special Note:
NEW - Remember that if you take Jeets offer to skip the tutorial you will be advanced ahead in the storyline of Korthos. In order to group with friends who have not yet unlocked the ability to skip the tutorial, decline Jeets offer to skip ahead and complete the grotto tutorial instance. This will allow you to enter the snowy version of Korthos village to group with other players in that part of the story!
Spells
Implosion is currently not being dispelled by a beholders anti-magic.
NEW - During PVP, layers with the Invisibility spell cast on them can still be seen by opponent players.
NEW - During PVP, when a spell caster casts a Ray spell (e.g. Niac's Cold Ray, Ray of Enfeeblement, Scorching Ray, etc) at a player that is 2.5 meters away or closer, the spell misses.
Enhancements
NEW - Paladin's with the Knight of Chalice III enhancement should not wear the full Lorinthor's item set. Wearing the item set can cause a client crash when fighting Evil Outsiders.
Monsters
Bezekira attacks are getting concealed when attacking players.
Public Areas
Valden Fey in the Marketplace can get stuck on physics in the market place..
Quests
The Reavers Fate~Sometimes the reverse-gravity effect will stay on longer than it should.
The Kobolds Den: Rescuing Arlos~Arlos ar-Kerran can get stuck on crates and other objects making the quest uncompleteable.
NEW - Certain quest objectives will not show as completed for some players in a party. The objectives that involve monster deaths appear to be the most common offenders (example: killing one of the kobold brothers in the Den of the Kobold Brothers quest doesn't properly give credit to all party members for the death of the kobold).
Adventure Areas
Pride Leader Xilic currently is not counting to the rare spawns total when killed.
Some mummies in the Sands of Menechectraun are named "base".
PvP
Sometime while in a PvP arena you may get stuck inside.