Many pieces of gear have been improved, and named loot has been added to many quests.
Minos Legens no longer grants the Toughness Feat. It now grants 20 additional hit points that stack with all other bonuses.
Enchanted Darkleaf Banded Armor has been set 'medium' armor, rather than heavy.
The Shroud greensteel raid loot effects that give regeneration (Lesser, Improved, and Greater Regeneration) have been upgraded to do 2 points of healing every interval instead of 1 point. The intervals remain the same. This was done mainly for our friends out there who are Warforged. Now even when they have their standard lesser sensitivity to healing they will get healed for 1 point instead of 0.
The weapon effect called "Stench" has been renamed to "Sickening Stink". This was done to avoid confusion when simultaneously getting feedback about this effect and other stench effects like the stench from troglodytes. No changes have been made to the actual effect.
Greensteel scimitars, great axes, heavy maces, and dwarven axes now show the animation for the effect they have applied like other greensteel weapons.
A number of effects that work only with melee weapons have had their descriptions updated to reflect this fact. This includes armor that might add the destruction or crippling effects.
After selecting thrown weapons from your hotbar, they will no longer disappear from your hot bar when you switch to another weapon set.
Bags now display unique item capacity in their tooltip
Collectable bags remember tree expand/collapsed state on item add/remove and bag open/close
Wands can now be activated using the "attack" button. Autoattack does not autofire wands, though click-and-hold attacking will activate the wand each time the cooldown is up.
When an item is repaired, if it is diminished to 0 max durability, the system will set it to 1 max durability and mark it as "broken beyond repair. Previously when an item was at 1 max durability, it was already "broken beyond repair" but it didn't appear to be, causing confusion. The durability is now set to 0 when the item is marked as "broken beyond repair" This means that items will end their life at the repair person and not at the hands of a monster.
Dragon Essences are no longer subject to item damage. This change is retroactive, so that all previously damaged Dragon Essences will be repaired automatically.
The Transmuting weapon enchantment is now: "This weapon transmutes into a form that is able to bypass any material based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)"
The Vicious weapon enchantment now deals 2d6 damage to opponents struck by the weapon and 1d3 damage back to the wielder instead of 1d6.
Handwraps can now be vicious.
In the New Player experience, the Ember Longbow has been trimmed, and is now an Ember Shortbow.
Eternal Wands of Acid Splash, Finger of Fire, Magic Missile, and Cure Minor Wounds now have 50 maximum charges and recharge over time when not actively being fired. They also have faster cooldowns than normal wands.
Certain handwraps were not applying Enfeebling effects correctly. If your handwrap is not currently working, please find a Stone of Change, and select "Activate Stone". This will fix your handwrap.
The Eternal Titan Wand is more eternal; it is now immune to damage. All previous items that have been damaged will be retroactively repaired, and be Immune to damage.
The plane of irian is waning! All permanent magic items that produce a "Resurrection" or "True Resurrection" effect now produce a "Raise Dead" effect. This includes items with the "Aspect of Positive Energy" effect from the Shroud.
Items that are 'Bound' will now be listed as either 'Bound to Character' or 'Bound to Account' in the item examination window.
It is now possible to find Mass Repair Damage scrolls as treasure.
The contents of some collectable stations and lower level chests have been improved.
Archivist Necklace has had it's items description changed. It was never intended to remove feeblemind, as it is a level 1 item, and the description no longer indicates that it will.
The Apprentice's Robe from the Grotto now grants the Lesser Arcane Augmentation I ability, increasing the wearer's caster level by 1 when casting first level sorcerer or wizard spells.
The durability of the Apprentice's Robe and Disciple's Robe from the Grotto have been increased from 5 to 25.
To give people something to replace the Apprentice's Robe with later on, the Robe of the Duality in the Catacombs now grants +2 Caster Level when casting first level Sor/Wiz spells.
Acid Splash, Finger of Fire, and Ray of Frost now deal 1d3 + Caster Level (Max +5) damage of the appropriate flavor. This improves the Finger of Fire and Acid Splash wands that can be found in the Grotto and the Waterworks.
Enduring Conviction was not doing Lawful damage, now it will be.
The rewards for several Lower level story arc quests are now Bind on Account. Please note this change is not retroactive, and will only effect newly acquired items.
Siberys Dragonshards of all types can now stack up to 100. (Fragments continue to stack to 1000.)
Dragonshards and dragonshard fragments are more commonly found in collectables and treasure.
The contents of some collectable stations and lower level chests have been significantly improved.
Bind-on-Acquire items no longer display a "are you sure you wish to pick this up?" dialogue if you are the only member in the party.
Crafting
Additional recipes have been added to the Stone of Change, allowing combination of complete stacks of Siberys Dragonshards (or Fragments) of intermediate types into the appropriate number of the next size up.
Monsters
The Bralani will no longer roll a save vs petrification since they are immune.
Carcass Eaters are now effected by solid fog and other effects that slow monsters down.
Living Spells now have focus orb images.
Frost spiders can now be selected using the mouse.
Sahuagin now speak Common and can be affected by effects which require that. This includes things like intimidate and diplomacy. Note that Sahuagin will still be immune to Charm Person and Hold Person because they are Monstrous Humanoids and not regular humanoids and are not affected by "person" spells.
Spells cast by wight spellcasters will now render properly on players screens when cast.
Pitfiends and Horned Devils recently went to the Shavarath Optometrist and Ear, Nose, & Throat specalist. They've discovered that their hearing and sight aren't as good as they used to be.
Spiders will no longer give off and 'icy aura' unless they are actually ice spiders.
Archers and spellcasting opponents now have improved mental abilities, and will no longer occasionally run headfirst forever into walls.
Red-named bosses can now be affected by ability damage. They can take up to 10 points of damage to each ability score, and this damage cannot reduce their ability scores below 1.
Shadows no longer kill opponents which they have reduced to a 0 strength.
Orthon's now follow the same teleport delay as Bearded Devils.
When you have a monster targeted and it burrows or teleports away, it will still be targeted upon its return.
Added sounds to Small Browns Spider's when they are attacking.
Animated feedback has been improved when you strike a monster or are stuck.
Adventure Areas
General Adventure Area Changes
Players will receive some experience for killing a rare monster they had previously killed.
Tangleroot Gorge
The rare spawn 'Clamor' now grants a chest after his defeat.
Ataraxia's Haven
Business has been booming thanks to adventurers, and a new Tavern area has opened, accessible from inside Ataraxia's Haven. It includes bind point NPCs, vendors, a branch of the Kundarak bank, and even a mailbox!
Restless Isles
The Restless Isles have been outfitted with slayer, explorer, and rare encounter quests.
Searing Heights
The CR for this area has been increased to CR 6.
Corrected some sound issues
Korthos Island
Amalgam faces a more appropriate direction.
Recalling will always take you back to Korthos Village.
Three Barrel Cove
A new NPC, Back-Nose Quint, is available to give directions to Three Barrel Cove.
Vale of Twilight
Updated sounds in all associated quests and the landscape.
Quests
General Quest Changes
The penalty for being higher level than a quest has been reduced.
If you attempt to leave a dungeon before completing a quest, a confirmation dialog appears to remind you that are about to leave the dungeon, to help ensure you don’t exit by accident.
Normal, Hard, and Elite dungeons (not solo or raid) will now scale their difficulty based on the party to help "smaller" parties. Players and hirelings will contribute to the overall strength of the party and therefore the difficulty of the dungeon.
All exploding barrels in the game now do a more appropriate amount of damage for the quests that they are in. Their damage and the reflex save required to half the damage also scale with the dungeon difficulty setting (up for hard and elite, down for solo).
Bounty Boards are no longer available in Stormreach. Players should throw away any related items and abandon related quests.
Subscribers will be given the option to enter Hard difficulty dungeons without first completing the Normal difficulty mode.
Solo and Normal mode rest shrines that have been used are reset after 5 or 15 minutes respectively. A timer will display in the alert message showing the player how long they must wait to reuse the shrine.
Upon exiting the dungeon, players will be restored to full health. Already done in M9.
Scaling tech has been adjusted to provide a more appropriate challenge for smaller questing parties.
The durations of many crowd control effects cast by monsters are now affected by dungeon difficulty scaling.
Korthos Isle
Shipwrecked Shore
Jeets the rogue will now allow you to swap your starter weapon even after giving you the quest to help Cellimas. He will also allow you to swap the weapon he gave you with another, including the one he already handed you.
If you've already completed the tutorial on a character, it is now possible to skip the tutorial at any time during the tutorial by speaking to an NPC.
Talbron has read up on his grammar lessons while waiting for your arrival.
The Grotto
Bards will now be given short bows and chainshirts instead of Robes in the conclusion of the tutorial.
Jeets, Cellimas, Talbron, and Lars have been freed from their silence spell, and can now speak aloud!
Korthos Village
Rinar d'Thuranni speaks to you less before directing you to Stormreach
Randall's conversations are more direct.
After completing Misery's Peak the folks around town will treat you with the respect you deserve.
When it's sunny in Korthos Village, it's now ALWAYS sunny. No more nighttime in sunny Korthos.
There is more direction given to drive players toward Misery's Peak after completing Redemption.
Snowy Korthos: Now less drab!
Heyton's Rest
Crests are now easier to find in the rubble of the altars.
The Collaborator
An optional has been added to defeat Kiv Nerl.
Sacrifices
Arcane Skeleton nows gives optional XP.
Misery's Peak
The mindflayer now gets frozen BEFORE he dies.
Corrected an issue where players could finish the quest and not be able to progress to Stormreach Harbor.
Jeets, Cellimas, Talbron, and Lars have been freed from their silence spell, and can now speak aloud!
The entrance to Misery's Peak is now marked like all other quest entrances, with swirls!
Catacombs
The Catacombs CR range has been changed from CR 2 to 4 to CR 3 to 4.
Unusually large Iron Defenders have been scaled down to an appropriate size.
Waterworks
The CR range of the Waterworks has been modified from CR 2 to 3 to CR 3 to 4
Players will no longer need to acquire a Seal from the Harbormaster to enter the Marketplace. Harbormaster Zin is still interested in rewarding the efforts of upstanding citizens who lend a hand with the Harbor's kobold infestation.
Three Barrel Cove
Ghost of a Chance
Farrier Worley screams only once each time he is zapped, rather than once per member of the party.
Farrier Worley grants an additional chest after he is saved.
Rackam's Trial
Fire traps have become more challenging to by-pass
Delera's Graveyard
And The Dead Shall Rise
Explorers report that more types of named treasures have been discovered in (the place where this quest is)
A wider variety of monsters are found on the way to the top, with fewer undead and fewer monsters over all
Other Quests
Halls of Shan-to-Kor
Several control boxs have been added or moved in the Halls of Shan to kor dungeon make certain traps easier or possible for rogues. An optional way of disabling the "halls of fire" traps has been added.
The guardian has spiffed up his chamber, getting rid of some of the water that flooded the chamber.
* Due to countless batterings over the years, the Guardian of Shan-To-Kor has been worn down. Various stats of his have been reduced or modified. He now has lower attack bonus, AC, strength, damage output, critical hit rate, dr, and energy resistance, but has a lot more hit points so he can still do his duty.
Tempest Spine
Talf Halfspear no longer controls the power tile at the final encounter. You're just going to have to activate it yourself.
Burning City
Firebrand Eremite's will no longer accidentally spawn inside walls.
Irestone Inlet
When leaving the quest, the item "Dink's Diary" is no longer left in a players inventory.
The torch on Yaaryar's schooner is easier to find.
Fallowcrest Library
The quest flow of fallowcrest library has been changed slightly, and you are not "sealed" in the dungeon. The quest no longer fails if someone leaves the group.
Dreams of Insanity
Explorers report that more types of named treasures have been discovered in (the place where this quest is)
Runes are easier to figure out. All you need is a bit of Intelligence. They no longer rely on Wisdom or Charisma.
Sykros' Jewel
Now gives greater XP rewards
Reclamation
Now gives greater XP rewards
Most of the rust monsters have been removed
Maraud the Mines
Now requires less gems and ore in order to complete the quest
Gems and ore in "Maraud the Mines" quest can now be more easily picked up
Now gives greater XP rewards
Shrouded Vale
Now 3 of the mummies can perish without the quest failing instead of just one.
An Explosive Situation
The exploding barrels now do 3d6 to 4d6 damage instead of 1d6.
Find The Lost Tome
Applied moisturizer to a dry spot in the water.
Necropolis
Reports are coming in of new and interesting items that can be collected from the Necropolis series of quests.
Gavonn Monthip no longer refers to Sir Rohine' as 'the Sir Rohine'.
Shadows and umbral creatures in some Necropolis quests of the Shadow Lord series now use their strength damage effects less often.
The names of the non-boss spectre and wraith casters have been altered to include the word "mage" to make them easier to identify as casters.
Tomb of the Shadow Knight
Difficulty has been reduced to make this quest more friendly for pick up groups and hireling supported groups.
Tomb of the Shadow Lord
Difficulty has been reduced to make this quest more friendly for pick up groups and hireling supported groups.
Tomb of the Unhallowed
Difficulty has been reduced to make this quest more friendly for pick up groups and hireling supported groups.
Tomb of the Tormentor
Now supports solo mode.
Accursed Ascension
The CR of the Black Abbot raid has been increased to 17!
Significant changes have been made to the Black Abbot raid to make it more friendly to pick up group raids.
The Accursed Ascension raid has had much of its treasure improved. Existing items are unaffected by this change, except for:
Retroactive Changes: Both the Lesser Maximize and Lesser Heighten spell effect buffs increased to 20 seconds in duration.
The Ruins of Thernal
The number of rust monsters in Thernal have been reduced
Sal is no longer floating above the ground.
Excavators report that more types of named treasures have been discovered in parts of the Thernal ruins!
Library of Thernal
Two clay golems have gotten more dangerous ... like they were back in the old days.
Hold for Reinforcements
Coyle can now be knocked out. Repeatedly. The other House Deneith explorers don't seem to mind.
Western Excavation
There are fewer slimes and more other monsters now.
Southern Ruins
A pair of gargoyles have learned how to get down from ledges, and will now attack players as they see fit.
Vault of Night
Prisoner of the Mind
Players with a full inventory can now pick up Ingstoldt's key.
Hirelings falling off a ledge will no longer fail the quest.
Jungle of Khyber
The end boss Marut now regenerates more slowly, about one third as fast as he used to.
Demon Sands
Zawabi's Revenge
Players now only need to turn in key items once to get into "Against the Demon Queen". Afterwards, this area is replayable without needing to get those items again.
Rest shrines now spawn after the Queen dies, and remaining gnolls and efreeti die.
Two sets of armor have been changed (chain and scale). The change will only affect new drops of the armor.
Vulkoor Spiral
The marathon to the top of the spire is now significantly shorter.
Desert Caravan
Iosynne d'Phiarlan will now bestow the Desert Caravan quest from within the Menechtarun desert.
The quest has been shortened to 10 minutes.
The Vale of Twilight
Let Sleeping Dust Lie
Adjusted the death animation on the spiders
Running with the Devils
Ghaedhi bosses will no longer teleport into walls.
The Shroud
Recalling from 'The Shroud' will now place you in Meridia.
Reaver's Refuge
Monastery of the Scorpion
Sannyasi, in the Drow Monastery, should no longer cause puzzles to become unsolvable.
Shopping
In-game Vendors
The portable hole now has an expanded shop roster. Wizards and Sorceror's rejoice!
When selling to pawnbrokers, remember that unlike Tavern-keepers and general vendors, other players can purchase an item you've sold to the NPC. Additionally, it is intended that items sold to pawnbrokers will not appear in your buyback list. Instead the item will appear for purchase in the sell tab of the pawnbroker's list.
Shields and Light weapons have been added to the two generic vendors in Korthos Village.
In response to changing economic conditions, Masei Mkembe in Zawabi's Refuge has slashed his prices - check them out!
The NPC Vagan Taneer, who trades for Planar Shards, will no longer steal your shards if you are already holding an exclusive reward item of his in your inventory.
Mari Mosshand has realized her stocks are running low, and she had better conserve her stores!
Feat Respec costs now follow a standardized (level ^ 3) * 100 gold piece formula. An Exceptional Siberys Dragonshard is now required to respec feats for characters of levels 13 - 16, and a Flawless Siberys Dragonshard is required to respec feats for characters of levels 17 - 20. These can be found in treasure, or created at a Stone of Change through Dragonshard combination.
PvP Improvements
Party leaders can now challenge another group to a player vs. player match in one of our arenas! A challenge window will appear in which the terms of the challenge can be negotiated, and both parties will be teleported to the arena to enter the fray when all players agree.
A new PvP arena has been added. The devil's pit, best suited for single combat between high level champions.
Added a confirmation dialog when entering a PvP match as part of a PvP party.
Level 4 characters, especially those with 3 levels of a single class, will no longer experience a death penalty in PvP
In PvP, Power Word spells (Blind, etc) now use the HP cap as per the Player's Handbook.
Other Changes
The game launcher has been updated.
You can now chose to login to your most recently played server, rather than selecting your server from the list.
The launcher now has a login queue feature, to help queue players if the world you're attempting to enter is currently full.
The credits screen has been updated.
All pre-generated character paths have been extended to level 20.
The automatic log off based on player inactivity is no longer an idle threat - you will now actually be logged off for inactivity per the informational prompt.
Voice Chat is now set to 'On' by default.
Trap Control Boxes will now show a static image of gears in the focus orb when selected rather than nothing at all.
A number of NPCs have been sent to school by the Coin Lords to correct their grammar
Players who purchased the collectors edition of D&D will receive thier bonus water breathing brooch the next time they log in.
The default mouse mapping is now:
Single Attack - Button 0
Action Interact Steer - Button 1
The following key mappings have been configured as new defaults:
Q for next interactable
Ctrl-Q & Ctrl-Backspace for selecting previous interactable
E for Interact/activate
F for push to talk
Lava, acid, and other environmental damage over time effects should no longer occasionally permanently stick on players.
Attack sounds were added to attacks made when sneaking.
You can now enter the marketplace without needing to bribe or "Free" anyone.
A memorial to the tragedy of the marketplace tent destruction has been added.
The public area 'Black Loch' has been closed due to a dangerous Pirate uprising. Yarr.
The intro movie will now play only once per user per computer. It can be replayed from the character selection screen.
The 'B' key is now bound to the 'Loot All' button by default.
Falling hurts! When you fall off something you will receive feedback.
Stuck spots have been fixed all across Xen'drik, including the following locations: